This stat is for the people who don't know which weapon he should carried in battlefield
And kindly note that this stat is RAW stat which means the weapon improvement[magnum ammo and such] is not implemented.
This is how the table and graph works:
How Damage Works: Damage its pretty straight forward, the weapon deals maximum damage until reach the falloff start distance, then drops linearly until falloff end distance. Further away it always deal minimum damage.
Players have 100 pts of life normally (can be increased with Body Armor, decreased in HC mode, etc). Ceramic Body Armor is 125.
-Damage
Damage starts high up close, drops over distance, and continues at a lower damage amount.
-Rate of Fire
“Rate” is measured in Rounds Per Minute. “Time” is the delay between each shot.
-Reload Time
Reloading is made of Time and Threshold (or “Add”).
“Time” is the time in seconds for the weapon to finish the reload animation and be ready to fire.
“Add” is the point in time during the reload when the ammo counter changes.