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Re: The Official RepZ servers discussion thread!

Posted: Sat Nov 23, 2013 10:16 pm
by RobbingHood
mouz wrote:Mixed gametype or? I dont see how CQ and SQDM go together unless you kick half of the players to swich gametype

Yeah, mixed gametype. Of course there's a problem when you switch from 32 to 16 players, but the concept itself works.

Re: The Official RepZ servers discussion thread!

Posted: Sat Nov 23, 2013 11:23 pm
by mouz
Interesting. There's something similar already made http://forum.bigbrotherbot.net/download ... ew;down=76 but i haven't tested it and it's an extension for a server tool called b3.

Re: The Official RepZ servers discussion thread!

Posted: Sat Nov 23, 2013 11:30 pm
by SylarTL
mouz wrote:Today I've played 2 rounds on 2 non full sqdm

and he doesnt call
how rude...

tnx for the support (i said this to be a bit on topic)
but rly,tnx xD

Re: The Official RepZ servers discussion thread!

Posted: Sat Nov 23, 2013 11:35 pm
by Rodney
Actually, what MizuDG Mentioned is already there...
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Re: The Official RepZ servers discussion thread!

Posted: Sat Nov 23, 2013 11:51 pm
by mouz
Rodney, I'm not sure how players would feel if they played conquest on atacama desert and the next moment they're all suddenly playing rush on operation haistings (if one wants to play a diffrent gamemode he should change the server, a lot of people play only rush or only conquest, also I think that mixed gametype is good for someone that runs a solo server and that he could benefit from it more than we do), although a random map conq/rush concept could be popular but I would need random map rotation for that with both conqest and rush. If it isnt possible with normal map rotation I think it could be written for b3 pretty easily.

Re: The Official RepZ servers discussion thread!

Posted: Sat Nov 23, 2013 11:55 pm
by Rodney
The main intention beind this is, that it should work without any plugins or admin tools.

Also it enables switching between vietnam and bc2, which is pretty cool imo.

Re: The Official RepZ servers discussion thread!

Posted: Sun Nov 24, 2013 8:19 pm
by mouz
Rodney wrote:The main intention beind this is, that it should work without any plugins or admin tools.

Also it enables switching between vietnam and bc2, which is pretty cool imo.

Is the mixed gamemodes thingy a procon extension?

Re: The Official RepZ servers discussion thread!

Posted: Sun Nov 24, 2013 10:18 pm
by Rodney
There's a ProCon Extension that supports mixed gamemodes, but this works completely without any plugins or admin tools.

Re: The Official RepZ servers discussion thread!

Posted: Mon Nov 25, 2013 2:08 pm
by MadbaLL
mouz wrote: I doubt we'll ever host "one map 24/7" servers.


don't even think about it! never, ever! :D

i hate servers that play only one or few maps (like in cod series).

ALWAYS use map rotation! ALWAYS! ;)

Re: The Official RepZ servers discussion thread!

Posted: Wed Nov 27, 2013 7:05 pm
by mouz
To everyone who plays on our servers: How often do you encounter problems, whether it be with other players cheating or breaking rules or something else and what would you do to prevent it?