It has definitely been a while since we posted any updates, so we thought it might be a good idea to share some new info with you!
Over the past few months we've made great progress in Venice Unleashed, with lots of new functionality introduced in the VeniceEXT extension system, fixes to spectator mode, updates to our custom UI renderer, and more. However, in this post we will focus on the progress that has been made on Rime, and will be detailing the changes specific to Venice Unleashed at a later time.
For those of you who don't know what Rime is, it is our custom Frostbite editor, which compliments Venice Unleashed by providing the ability to freely modify and introduce new game content. Make sure to read more about Rime here.
Rime has matured significantly over the past year, and is coming closer and closer to being an amazing tool for modders, developers, and content creators.
Many integral internal components of Rime have been re-architected in order to accommodate for the greatly changing landscape of Frostbite games. With a completely new and pluggable content mounting and management subsystem, Rime can now more easily provide support for newer engine revisions, while also exposing all the required utilities for the community to add support and content editing capabilities for their favorite games!
Additionally, significant progress has been made in the Rime Live Editor, the part of Rime which directly plugs into Venice Unleashed and allows users to perform changes to maps and content in real-time. Even though still at an early stage, the Live Editing capabilities of Rime open new doors to creating unique and exciting experiences for players.
Finally, the game-independent Rime Editor is also slowly becoming a reality, with initial support for terrain rendering and manipulation.
Rime Editor rendering BF3 terrain
Even though our Rime renderer is still far from being performant or complete (the above scene renders at around 15 fps at 1/3 terrain resolution), it is a huge overall step, as we have come much closer to creating completely new content, maps, and experiences.
Also, for those of you who are curious, here is a side-by-side comparison of the in-game rendered terrain and the Rime-rendered terrain.
With all that being said, Rime and Venice Unleashed still have a long way to go, but we are slowly, surely, and steadily moving forward!
As always, from everyone at Emulator Nexus, thank you for your continued support!