Tue Feb 10, 2015 5:32 pm
I never said I joined a server such as that, but even so, with Bad Company 2's gameplay, it isn't as fast and dynamic as the more recent BFs. I fail to see 64 player servers in Hardline, eventhough they have them, and I'm supposed to see 64 player madness on BC2's smaller scaled maps? The only maps that even has any potential at not becoming a clusterF are probably Port Valdez and Laguna Presa since it has lots of terrain differences and well-thought cover/foliage (not to mention Rodney's Laguna Presa Large modification which if touched here and there, as well as moved the bases and add a flag or two, could be a great 64-man map. But with 64 players, that would mean: We need more buildings and we need more indestructible cover, else the game would get boring (evident by BF3 and BF4's maps which emphasize destruction i.e. Bandar Desert, Armored Shield, Nebandan Flats, as well as Golmud Railway, Rogue Transmission and Propaganda. They either become an open wasteland by the end or just a deathmatch arena from all sides. More clever map design would've sufficed such as : Sabalan Pipeline, Kharg Island, Noshahr Cannals, Alborz Mountain, and so many other maps that have different vertical heights that vary throughout the maps, as well as either a lot of cover or at least cover at well-timed intervals, not just leaving it an open field.. I'm giving my ideas and suggestions as a player, not as a critic. This is just what I found fun to play at the time and what I didn't find fun to play. Alborz Mountain remains to this day one of my all-time favorite BF maps exactly because it's so different, and I'd have loved to see this happen in BF4's DLC with an avalanche or something to further prove the good concept of mixing roads, cover and height. Sadly, that didn't happen, but it's not the point. What I'm saying is be mindful of how you'd tackle 64 players on a server as the maps have to be well-made for that specific style, not just 'ported' over (like 64-man Metro)